About & Сontacts
About & Contacts
Cybercities Guided Tour
Block by Block: how Minecraft changes cities
The Block by Block project uses Minecraft to engage slum dwellers in designing a comfortable urban environment.
Common'hood: modular architecture and critique of capitalism
The Plethora Project turns an abandoned factory into a humanism workshop for the local community.
Nova Alea: critique of gentrification
A teacher at Carnegie University created a game that warns of the risks and consequences of gentrification.
Evil Genius of SimCity
Virtual dystopia as a criticism of systemic urbanism.
Video games force the user to explore virtual spaces according to special rules. American architect Matthew Murcko studied how game rules turn a real city into a game location.
In his research project a student at the Yale School of Architecture rethinks the "image of the city" through video games.
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