Education and career
She was born in Moscow in 1993 (27 years old). I graduated from the Moscow Institute of Architecture and trained at Columbia University in New York. I have over four years of experience in architecture and urban planning, of which over two and a half years in strategic consulting. I have been developing video games since 2016, and in 2019 founded my own video game studio, Adagia
. I live and work in Moscow. Public talks
Since 2018 I have been engaged in educational and educational activities in the field of video game urbanism. I led an educational module on contemporary art in video games at the Digital Arts master's program at FEFU (autumn 2018), read a series of lectures as part of the Moscow Game Center public educational program (autumn 2018 - spring 2019), moderated the Game in the City discussion at the Startup Village in Skolkovo (2019), supervised the Game Design course at the Art Laboratory (2020). In 2020, I participated in the Venice Architecture Biennale with the In the Same Bot
video game. Publications
Author of articles on the relationship between video games and urban space for Tatlin, Novaya Gazeta, Strelka Mag, BURO magazines.