Dasha Nasonova
Architect, game designer
Hi! My name is Dasha Nasonova, and I have been working at the intersection of architecture and video games since 2018.
I graduated from the Moscow Architectural Institute (MArchI) in 2016, and before transitioning to the video game industry in 2019, I worked in architecture, urban planning, and strategic consulting at Strelka KB. Since 2018, I have been exploring video games through the lens of architecture, urbanism, and contemporary art, as well as participating in educational projects related to video games. I developed a course on architecture in video games, which I taught at the Nekrasov Library, and I have also lectured at FEFU, Shukhov Lab at HSE, Sreda Obucheniya, and other educational institutions.
In 2021, I was a co-curator of the Open Project for the Russian Federation Pavilion at the XVII Venice Architecture Biennale.
Until 2024, I led digital project development at Sensorium, a company specializing in the metaverse.